Monday, July 10, 2006

 

Software Quality


What is 'Software Quality Assurance'? What is 'Software Testing'? What are some recent major computer system failures caused by software bugs? Does every software project need testers? Why does software have bugs? How can new Software QA processes be introduced in an existing organization? What is verification? validation? What is a 'walkthrough'? What's an 'inspection'? What kinds of testing should be considered? What are 5 common problems in the software development process? What are 5 common solutions to software development problems? What is software 'quality'? What is 'good code'? What is 'good design'? What is SEI? CMM? CMMI? ISO? Will it help? What is the 'software life cycle'?


What is 'Software Quality Assurance'? Software QA involves the entire software development PROCESS - monitoring and improving the process, making sure that any agreed-upon standards and procedures are followed, and ensuring that problems are found and dealt with. It is oriented to 'prevention'. (See the Bookstore section's 'Software QA' category for a list of useful books on Software Quality Assurance.)
What is 'Software Testing'? Testing involves operation of a system or application under controlled conditions and evaluating the results (eg, 'if the user is in interface A of the application while using hardware B, and does C, then D should happen'). The controlled conditions should include both normal and abnormal conditions. Testing should intentionally attempt to make things go wrong to determine if things happen when they shouldn't or things don't happen when they should. It is oriented to 'detection'.
What are some recent major computer system failures caused by software bugs?

Does every software project need testers? While all projects will benefit from testing, some projects may not require independent test staff to succeed.
Which projects may not need independent test staff? The answer depends on the size and context of the project, the risks, the development methodology, the skill and experience of the developers, and other factors. For instance, if the project is a short-term, small, low risk project, with highly experienced programmers utilizing thorough unit testing or test-first development, then test engineers may not be required for the project to succeed.
In some cases an IT organization may be too small or new to have a testing staff even if the situation calls for it. In these circumstances it may be appropriate to instead use contractors or outsourcing, or adjust the project management and development approach (by switching to more senior developers and agile test-first development, for example). Inexperienced managers sometimes gamble on the success of a project by skipping thorough testing or having programmers do post-development functional testing of their own work, a decidedly high risk gamble.
For non-trivial-size projects or projects with non-trivial risks, a testing staff is usually necessary. As in any business, the use of personnel with specialized skills enhances an organization's ability to be successful in large, complex, or difficult tasks. It allows for both a) deeper and stronger skills and b) the contribution of differing perspectives. For example, programmers typically have the perspective of 'what are the technical issues in making this functionality work?'. A test engineer typically has the perspective of 'what might go wrong with this functionality, and how can we ensure it meets expectations?'. Technical people who can be highly effective in approaching tasks from both of those perspectives are rare, which is why, sooner or later, organizations bring in test specialists.

Why does software have bugs?
How can new Software QA processes be introduced in an existing organization?
What is verification? Validation? Verification typically involves reviews and meetings to evaluate documents, plans, code, requirements, and specifications. This can be done with checklists, issues lists, walkthroughs, and inspection meetings. Validation typically involves actual testing and takes place after verifications are completed. The term 'IV & V' refers to Independent Verification and Validation.

What is a 'walkthrough'? A 'walkthrough' is an informal meeting for evaluation or informational purposes. Little or no preparation is usually required.

What's an 'inspection'? An inspection is more formalized than a 'walkthrough', typically with 3-8 people including a moderator, reader, and a recorder to take notes. The subject of the inspection is typically a document such as a requirements spec or a test plan, and the purpose is to find problems and see what's missing, not to fix anything. Attendees should prepare for this type of meeting by reading thru the document; most problems will be found during this preparation. The result of the inspection meeting should be a written report. Thorough preparation for inspections is difficult, painstaking work, but is one of the most cost effective methods of ensuring quality. Employees who are most skilled at inspections are like the 'eldest brother' in the parable in 'Why is it often hard for organizations to get serious about quality assurance?'. Their skill may have low visibility but they are extremely valuable to any software development organization, since bug prevention is far more cost-effective than bug detection.

What kinds of testing should be considered?
What are 5 common problems in the software development process?
What are 5 common solutions to software development problems?
What is software 'quality'? Quality software is reasonably bug-free, delivered on time and within budget, meets requirements and/or expectations, and is maintainable. However, quality is obviously a subjective term. It will depend on who the 'customer' is and their overall influence in the scheme of things. A wide-angle view of the 'customers' of a software development project might include end-users, customer acceptance testers, customer contract officers, customer management, the development organization's management/accountants/testers/salespeople, future software maintenance engineers, stockholders, magazine columnists, etc. Each type of 'customer' will have their own slant on 'quality' - the accounting department might define quality in terms of profits while an end-user might define quality as user-friendly and bug-free.
What is 'good code'? 'Good code' is code that works, is bug free, and is readable and maintainable. Some organizations have coding 'standards' that all developers are supposed to adhere to, but everyone has different ideas about what's best, or what is too many or too few rules. There are also various theories and metrics, such as McCabe Complexity metrics. It should be kept in mind that excessive use of standards and rules can stifle productivity and creativity. 'Peer reviews', 'buddy checks' code analysis tools, etc. can be used to check for problems and enforce standards. For C and C++ coding, here are some typical ideas to consider in setting rules/standards; these may or may not apply to a particular situation:
What is 'good design'? 'Design' could refer to many things, but often refers to 'functional design' or 'internal design'. Good internal design is indicated by software code whose overall structure is clear, understandable, easily modifiable, and maintainable; is robust with sufficient error handling and status logging capability; and works correctly when implemented. Good functional design is indicated by an application whose functionality can be traced back to customer and end-user requirements. (See further discussion of functional and internal design in 'What's the big deal about requirements?' in FAQ #2.) For programs that have a user interface, it's often a good idea to assume that the end user will have little computer knowledge and may not read a user manual or even the on-line help; some common rules-of-thumb include:

What is SEI? CMM? CMMI? ISO? IEEE? ANSI? Will it help?
       Level 1 - characterized by chaos, periodic panics, and heroic  efforts required by individuals to successfully complete projects.  Few if any processes in place;successes may not be repeatable.

       Level 2 - software project tracking, requirements management, realistic planning, and configuration management
                 processes are in place; successful practices can
                 be repeated.

       Level 3 - standard software development and maintenance processes
                 are integrated throughout an organization; a Software
                 Engineering Process Group is is in place to oversee
                 software processes, and training programs are used to
                 ensure understanding and compliance.

       Level 4 - metrics are used to track productivity, processes,
                 and products.  Project performance is predictable,
                 and quality is consistently high.

       Level 5 - the focus is on continouous process improvement. The
                 impact of new processes and technologies can be
                 predicted and effectively implemented when required.


      Perspective on CMM ratings:  During 1997-2001, 1018 organizations
      were assessed.  Of those, 27% were rated at Level 1, 39% at 2,
      23% at 3, 6% at 4, and  5% at 5.  (For ratings during the period
      1992-96, 62% were at Level 1, 23% at 2, 13% at 3, 2% at 4, and
      0.4% at 5.)  The median size of organizations was 100 software
      engineering/maintenance personnel; 32% of organizations were
      U.S. federal contractors or agencies.  For those rated at
      Level 1, the most problematical key process area was in
      Software Quality Assurance.

What is the 'software life cycle'? The life cycle begins when an application is first conceived and ends when it is no longer in use. It includes aspects such as initial concept, requirements analysis, functional design, internal design, documentation planning, test planning, coding, document preparation, integration, testing, maintenance, updates, retesting, phase-out, and other aspects. (See the Bookstore section's 'Software QA', 'Software Engineering', and 'Project Management' categories for useful books with more information.)

What makes a good Software Test engineer? What makes a good Software QA engineer? What makes a good QA or Test manager? What's the role of documentation in QA? What's the big deal about 'requirements'? What steps are needed to develop and run software tests? What's a 'test plan'? What's a 'test case'? What should be done after a bug is found? What is 'configuration management'? What if the software is so buggy it can't really be tested at all? How can it be known when to stop testing? What if there isn't enough time for thorough testing? What if the project isn't big enough to justify extensive testing? How does a client/server environment affect testing? How can World Wide Web sites be tested? How is testing affected by object-oriented designs? What is Extreme Programming and what's it got to do with testing?


(image placeholder)
What makes a good Software Test engineer? A good test engineer has a 'test to break' attitude, an ability to take the point of view of the customer, a strong desire for quality, and an attention to detail. Tact and diplomacy are useful in maintaining a cooperative relationship with developers, and an ability to communicate with both technical (developers) and non-technical (customers, management) people is useful. Previous software development experience can be helpful as it provides a deeper understanding of the software development process, gives the tester an appreciation for the developers' point of view, and reduce the learning curve in automated test tool programming. Judgement skills are needed to assess high-risk areas of an application on which to focus testing efforts when time is limited.
What makes a good Software QA engineer? The same qualities a good tester has are useful for a QA engineer. Additionally, they must be able to understand the entire software development process and how it can fit into the business approach and goals of the organization. Communication skills and the ability to understand various sides of issues are important. In organizations in the early stages of implementing QA processes, patience and diplomacy are especially needed. An ability to find problems as well as to see 'what's missing' is important for inspections and reviews.
What makes a good QA or Test manager? A good QA, test, or QA/Test (combined) manager should:
What's the role of documentation in QA? Critical. (Note that documentation can be electronic, not necessarily paper, may be embedded in code comments, etc.) QA practices should be documented such that they are repeatable. Specifications, designs, business rules, inspection reports, configurations, code changes, test plans, test cases, bug reports, user manuals, etc. should all be documented in some form. There should ideally be a system for easily finding and obtaining information and determining what documentation will have a particular piece of information. Change management for documentation should be used if possible.

What's the big deal about 'requirements'? One of the most reliable methods of ensuring problems, or failure, in a large, complex software project is to have poorly documented requirements specifications. Requirements are the details describing an application's externally-perceived functionality and properties. Requirements should be clear, complete, reasonably detailed, cohesive, attainable, and testable. A non-testable requirement would be, for example, 'user-friendly' (too subjective). A testable requirement would be something like 'the user must enter their previously-assigned password to access the application'. Determining and organizing requirements details in a useful and efficient way can be a difficult effort; different methods are available depending on the particular project. Many books are available that describe various approaches to this task. Care should be taken to involve ALL of a project's significant 'customers' in the requirements process. 'Customers' could be in-house personnel or out, and could include end-users, customer acceptance testers, customer contract officers, customer management, future software maintenance engineers, salespeople, etc. Anyone who could later derail the project if their expectations aren't met should be included if possible.
Organizations vary considerably in their handling of requirements specifications. Ideally, the requirements are spelled out in a document with statements such as 'The product shall.....'. 'Design' specifications should not be confused with 'requirements'; design specifications should be traceable back to the requirements.
In some organizations requirements may end up in high level project plans, functional specification documents, in design documents, or in other documents at various levels of detail. No matter what they are called, some type of documentation with detailed requirements will be needed by testers in order to properly plan and execute tests. Without such documentation, there will be no clear-cut way to determine if a software application is performing correctly.
'Agile' methods such as XP use methods requiring close interaction and cooperation between programmers and customers/end-users to iteratively develop requirements. In the XP 'test first' approach developers create automated unit testing code before the application code, and these automated unit tests essentially embody the requirements.
What steps are needed to develop and run software tests? The following are some of the steps to consider:
What's a 'test plan'? A software project test plan is a document that describes the objectives, scope, approach, and focus of a software testing effort. The process of preparing a test plan is a useful way to think through the efforts needed to validate the acceptability of a software product. The completed document will help people outside the test group understand the 'why' and 'how' of product validation. It should be thorough enough to be useful but not so thorough that no one outside the test group will read it. The following are some of the items that might be included in a test plan, depending on the particular project:
What's a 'test case'?
What should be done after a bug is found? The bug needs to be communicated and assigned to developers that can fix it. After the problem is resolved, fixes should be re-tested, and determinations made regarding requirements for regression testing to check that fixes didn't create problems elsewhere. If a problem-tracking system is in place, it should encapsulate these processes. A variety of commercial problem-tracking/management software tools are available (see the 'Tools' section for web resources with listings of such tools). The following are items to consider in the tracking process:
A reporting or tracking process should enable notification of appropriate personnel at various stages. For instance, testers need to know when retesting is needed, developers need to know when bugs are found and how to get the needed information, and reporting/summary capabilities are needed for managers.
What is 'configuration management'? Configuration management covers the processes used to control, coordinate, and track: code, requirements, documentation, problems, change requests, designs, tools/compilers/libraries/patches, changes made to them, and who makes the changes.
What if the software is so buggy it can't really be tested at all? The best bet in this situation is for the testers to go through the process of reporting whatever bugs or blocking-type problems initially show up, with the focus being on critical bugs. Since this type of problem can severely affect schedules, and indicates deeper problems in the software development process (such as insufficient unit testing or insufficient integration testing, poor design, improper build or release procedures, etc.) managers should be notified, and provided with some documentation as evidence of the problem.
How can it be known when to stop testing? This can be difficult to determine. Many modern software applications are so complex, and run in such an interdependent environment, that complete testing can never be done. Common factors in deciding when to stop are:
What if there isn't enough time for thorough testing? Use risk analysis to determine where testing should be focused.Since it's rarely possible to test every possible aspect of an application, every possible combination of events, every dependency, or everything that could go wrong, risk analysis is appropriate to most software development projects. This requires judgment skills, common sense, and experience. (If warranted, formal methods are also available.) Considerations can include:
What if the project isn't big enough to justify extensive testing? Consider the impact of project errors, not the size of the project. However, if extensive testing is still not justified, risk analysis is again needed and the same considerations as described previously in 'What if there isn't enough time for thorough testing?' apply. The tester might then do ad hoc testing, or write up a limited test plan based on the risk analysis.
How does a client/server environment affect testing? Client/server applications can be quite complex due to the multiple dependencies among clients, data communications, hardware, and servers, especially in multi-tier systems. Thus testing requirements can be extensive. When time is limited (as it usually is) the focus should be on integration and system testing. Additionally, load/stress/performance testing may be useful in determining client/server application limitations and capabilities. There are commercial tools to assist with such testing.
How can World Wide Web sites be tested? Web sites are essentially client/server applications - with web servers and 'browser' clients. Consideration should be given to the interactions between html pages, TCP/IP communications, Internet connections, firewalls, applications that run in web pages (such as applets, JavaScript, plug-in applications), and applications that run on the server side (such as cgi scripts, database interfaces, logging applications, dynamic page generators, asp, etc.). Additionally, there are a wide variety of servers and browsers, various versions of each, small but sometimes significant differences between them, variations in connection speeds, rapidly changing technologies, and multiple standards and protocols. The end result is that testing for web sites can become a major ongoing effort. Other considerations might include:
Some sources of site security information include the Usenet newsgroup 'comp.security.announce' and links concerning web site security in the 'Other Resources' section.
Some usability guidelines to consider - these are subjective and may or may not apply to a given situation (Note: more information on usability testing issues can be found in articles about web site usability in the 'Other Resources' section):
Many new web site test tools have appeared in the recent years and more than 290 of them are listed in the 'Web Test Tools' section.
How is testing affected by object-oriented designs? Well-engineered object-oriented design can make it easier to trace from code to internal design to functional design to requirements. While there will be little affect on black box testing (where an understanding of the internal design of the application is unnecessary), white-box testing can be oriented to the application's objects. If the application was well-designed this can simplify test design.
What is Extreme Programming and what's it got to do with testing? Extreme Programming (XP) is a software development approach for small teams on risk-prone projects with unstable requirements. It was created by Kent Beck who described the approach in his book 'Extreme Programming Explained' (See the Softwareqatest.com Books page.). Testing ('extreme testing') is a core aspect of Extreme Programming. Programmers are expected to write unit and functional test code first - before writing the application code. Test code is under source control along with the rest of the code. Customers are expected to be an integral part of the project team and to help develope scenarios for acceptance/black box testing. Acceptance tests are preferably automated, and are modified and rerun for each of the frequent development iterations. QA and test personnel are also required to be an integral part of the project team. Detailed requirements documentation is not used, and frequent re-scheduling, re-estimating, and re-prioritizing is expected. For more info on XP and other 'agile' software development approaches (Scrum, Crystal, etc.) see resource listings in the Softwareqatest.com 'Other Resources' section.


FAQ 1FAQ 2



(image placeholder)
Why is it often hard for organizations to get serious about quality assurance? Who is responsible for risk management? Who should decide when software is ready to be released? What can be done if requirements are changing continuously? What if the application has functionality that wasn't in the requirements? How can QA processes be implemented without reducing productivity? What if an organization is growing so fast that fixed QA processes are impossible? Will automated testing tools make testing easier? What's the best way to choose a test automation tool? How can it be determined if a test environment is appropriate? What's the best approach to software test estimation?


(image placeholder)
Why is it often hard for organizations to get serious about quality assurance? Solving problems is a high-visibility process; preventing problems is low-visibility. This is illustrated by an old parable:In ancient China there was a family of healers, one of whom was known throughout the land and employed as a physician to a great lord. The physician was asked which of his family was the most skillful healer. He replied, "I tend to the sick and dying with drastic and dramatic treatments, and on occasion someone is cured and my name gets out among the lords.""My elder brother cures sickness when it just begins to take root, and his skills are known among the local peasants and neighbors." "My eldest brother is able to sense the spirit of sickness and eradicate it before it takes form. His name is unknown outside our home."
This is a problem in any business, but it's a particularly difficult problem in the software industry. Software quality problems are often not as readily apparent as they might be in the case of an industry with more physical products, such as auto manufacturing or home construction.
Additionally, many organizations are able to determine who is skilled at fixing problems, and then reward such people. However, determining who has a talent for preventing problems in the first place, and figuring out how to incentivize such behavior, is a significant challenge.
Who is responsible for risk management? Risk management means the actions taken to avoid things going wrong on a software development project, things that might negatively impact the quality, timeliness, or cost of a project. This is, of course, a shared responsibility among everyone involved in a project. However, there needs to be a 'buck stops here' person who can consider the relevant tradeoffs when decisions are required, and who can ensure that everyone is handling their risk management responsibilities.
It is not unusual for the term 'risk management' to never come up at all in a software organization or project. If it does come up, it's often assumed to be the responsibility of QA or test personnel. Or there may be a 'risks' or 'issues' section of a project, QA, or test plan, and it's assumed that this means that risk management has taken place.
The issues here are similar to those for the LFAQ question "Who should decide when software is ready to be released?" It's generally NOT a good idea for a test lead, test manager, or QA manager to be the 'buck stops here' person for risk management. Typically QA/Test personnel or managers are not managers of developers, analysts, designers and many other project personnel, and so it would be difficult for them to ensure that everyone on a project is handling their risk management responsibilities. Additionally, knowledge of all the considerations that go into risk management mitigation and tradeoff decisions is rarely the province of QA/Test personnel or managers. Based on these factors, the project manager is usually the most appropriate 'buck stops here' risk management person. QA/Test personnel can, however, provide input to the project manager. Such input could include analysis of quality-related risks, risk monitoring, process adherence reporting, defect reporting, and other information.
Who should decide when software is ready to be released? In many projects this depends on the release criteria for the software. Such criteria are often in turn based on the decision to end testing, discussed in FAQ #2 item "How can it be known when to stop testing?" Unfortunately, for any but the simplest software projects, it is nearly impossible to adequately specify useful criteria without a significant amount of assumptions and subjectivity. For example, if the release criteria is based on passing a certain set of tests, there is likely an assumption that the tests have adequately addressed all appropriate software risks. For most software projects, this would of course be impossible without enormous expense, so this assumption would be a large leap of faith. Additionally, since most software projects involve a balance of quality, timeliness, and cost, testing alone cannot address how to balance all three of these competing factors when release decisions are needed.
A typical approach is for a lead tester or QA or Test manager to be the release decision maker. This again involves significant assumptions - such as an assumption that the test manager understands the spectrum of considerations that are important in determining whether software quality is 'sufficient' for release, or the assumption that quality does not have to be balanced with timeliness and cost. In many organizations, 'sufficient quality' is not well defined, is extremely subjective, may have never been usefully discussed, or may vary from project to project or even from day to day.
Release criteria considerations can include deadlines, sales goals, business/market/competitive considerations, business segment quality norms, legal requirements, technical and programming considerations, end-user expectations, internal budgets, impacts on other organization projects or goals, and a variety of other factors. Knowledge of all these factors is often shared among a number of personnel in a large organization, such as the project manager, director, customer service manager, technical lead or manager, marketing manager, QA manager, etc. In smaller organizations or projects it may be appropriate for one person to be knowledgeable in all these areas, but that person is typically a project manager, not a test lead or QA manager.
For these reasons, it's generally not a good idea for a test lead, test manager, or QA manager to decide when software is ready to be released. Their responsibility should be to provide input to the appropriate person or group that makes a release decision. For small organizations and projects that person could be a product manager, a project manager, or similar manager. For larger organizations and projects, release decisions might be made by a committee of personnel with sufficient collective knowledge of the relevant considerations.
What can be done if requirements are changing continuously? This is a common problem for organizations where there are expectations that requirements can be pre-determined and remain stable. If these expectations are reasonable, here are some approaches:
If this is a continuing problem, and the expectation that requirements can be pre-determined and remain stable is NOT reasonable, it may be a good idea to figure out why the expectations are not aligned with reality, and to refactor an organization's or project's software development process to take this into account. It may be appropriate to consider agile development approaches.
Also see What is Extreme Programming and what's it got to do with testing? in the Softwareqatest.com FAQ #2.
What if the application has functionality that wasn't in the requirements? It may take serious effort to determine if an application has significant unexpected or hidden functionality, and it could indicate deeper problems in the software development process. If the functionality isn't necessary to the purpose of the application, it should be removed, as it may have unknown impacts or dependencies that were not taken into account by the designer or the customer. (If the functionality is minor and low risk then no action may be necessary.) If not removed, information will be needed to determine risks and to determine any added testing needs or regression testing needs. Management should be made aware of any significant added risks as a result of the unexpected functionality.
This problem is a standard aspect of projects that include COTS (Commercial Off-The-Shelf) software or modified COTS software. The COTS part of the project will typically have a large amount of functionality that is not included in project requirements, or may be simply undetermined. Depending on the situation, it may be appropriate to perform in-depth analysis of the COTS software and work closely with the end user to determine which pre-existing COTS functionality is important and which functionality may interact with or be affected by the non-COTS aspects of the project. A significant regression testing effort may be needed (again, depending on the situation), and automated regression testing may be useful.
How can Software QA processes be implemented without reducing productivity? By implementing QA processes slowly over time, using consensus to reach agreement on processes, focusing on processes that align tightly with organizational goals, and adjusting/experimenting/refactoring as an organization matures, productivity can be improved instead of stifled. Problem prevention will lessen the need for problem detection, panics and burn-out will decrease, and there will be improved focus and less wasted effort. At the same time, attempts should be made to keep processes simple and efficient, avoid a 'Process Police' mentality, minimize paperwork, promote computer-based processes and automated tracking and reporting, minimize time required in meetings, and promote training as part of the QA process. However, no one - especially talented technical types - likes rules or bureaucracy, and in the short run things may slow down a bit. A typical scenario would be that more days of planning, reviews, and inspections will be needed, but less time will be required for late-night bug-fixing and handling of irate customers.
Other possibilities include incremental self-managed team approaches such as 'Kaizen' methods of continuous process improvement, the Deming-Shewhart Plan-Do-Check-Act cycle, and others.
What if an organization is growing so fast that fixed QA processes are impossible? This is a common problem in the software industry, especially in new technology areas. There is generally no easy solution in this situation. One approach is:
Depending on the growth rate, it is possible that incremental self-managed team approaches may be applicable, such as 'Kaizen' methods of continuous process improvement, or the Deming-Shewhart Plan-Do-Check-Act cycle, and others.
Will automated testing tools make testing easier?
Test automation is, of course, possible without COTS tools. Many successful automation efforts utilize custom automation software that is targeted for specific projects, specific software applications, or a specific organization's software development environment. In test-driven agile software development environments, automated tests are built into the software during (or preceding) coding of the application.
What's the best way to choose a test automation tool? It's easy to get caught up in enthusiasm for the 'silver bullet' of test automation, where the dream is that a single mouse click can initialize thorough unattended testing of an entire software application, bugs will be automatically reported, and easy-to-understand summary reports will be waiting in the manager's in-box in the morning.
Although that may in fact be possible in some situations, it is not the way things generally play out.
In manual testing, the test engineer exercises software functionality to determine if the software is behaving in an expected way. This means that the tester must be able to judge what the expected outcome of a test should be, such as expected data outputs, screen messages, changes in the appearance of a User Interface, XML files, database changes, etc. In an automated test, the computer does not have human-like 'judgement' capabilities to determine whether or not a test outcome was correct. This means there must be a mechanism by which the computer can do an automatic comparison between actual and expected results for every automated test scenario and unambiguously make a pass or fail determination. This factor may require a significant change in the entire approach to testing, since in manual testing a human is involved and can:
For those new to test automation, it might be a good idea to do some reading or training first. There are a variety of ways to go about doing this; some example approaches are:
As in anything else, proper planning and analysis are critical to success in choosing and utilizing an automated test tool. Choosing a test tool just for the purpose of 'automating testing' is not useful; useful purposes might include: testing more thoroughly, testing in ways that were not previously feasible via manual methods (such as load testing), testing faster, or reducing excessively tedious manual testing. Automated testing rarely enables savings in the cost of testing, although it may result in software lifecycle savings (or increased sales) just as with any other quality-related initiative.
With the proper background and understanding of test automation, the following considerations can be helpful in choosing a test tool (automated testing will not necessarily resolve them, they are only considerations for automation potential):
Taking into account the testing needs determined by analysis of these considerations and other appropriate factors, the types of desired test tools can be determined. For each type of test tool (such as functional test tool, load test tool, etc.) the choices can be further narrowed based on the characteristics of the software application. The relevant characteristics will depend, of course, on the situation and the type of test tool and other factors. Such characteristics could include the operating system, GUI components, development languages, web server type, etc. Other factors affecting a choice could include experience level and capabilities of test personnel, advantages/disadvantages in developing a custom automated test tool, tool costs, tool quality and ease of use, usefulness of the tool on other projects, etc.
Once a short list of potential test tools is selected, several can be utilized on a trial basis for a final determination. Any expensive test tool should be thoroughly analyzed during its trial period to ensure that it is appropriate and that it's capabilities and limitations are well understood. This may require significant time or training, but the alternative is to take a major risk of a mistaken investment.

How can it be determined if a test environment is appropriate? This is a difficult question in that it typically involves tradeoffs between 'better' test environments and cost. The ultimate situation would be a collection of test environments that mimic exactly all possible hardware, software, network, data, and usage characteristics of the expected live environments in which the software will be used. For many software applications, this would involve a nearly infinite number of variations, and would clearly be impossible. And for new software applications, it may also be impossible to predict all the variations in environments in which the application will run. For very large, complex systems, duplication of a 'live' type of environment may be prohhibitively expensive.
In reality judgements must be made as to which characteristics of a software application environment are important, and test environments can be selected on that basis after taking into account time, budget, and logistical constraints. Such judgements are preferably made by those who have the most appropriate technical knowledge and experience, along with an understanding of risks and constraints.
For smaller or low risk projects, an informal approach is common, but for larger or higher risk projects (in terms of money, property, or lives) a more formalized process involving multiple personnel and significant effort and expense may be appropriate.
In some situations it may be possible to mitigate the need for maintenance of large numbers of varied test environments. One approach might be to coordinate internal testing with beta testing efforts. Another possible mitigation approach is to provide built-in automated tests that run automatically upon installation of the application by end-users. These tests might then automatically report back information, via the internet, about the application environment and problems encountered.

What's the best approach to software test estimation? There is no simple answer for this. The 'best approach' is highly dependent on the particular organization and project and the experience of the personnel involved.
For example, given two software projects of similar complexity and size, the appropriate test effort for one project might be very large if it was for life-critical medical equipment software, but might be much smaller for the other project if it was for a low-cost computer game. A test estimation approach that only considered size and complexity might be appropriate for one project but not for the other.
Following are some approaches to consider.
Implicit Risk Context Approach: A typical approach to test estimation is for a project manager or QA manager to implicitly use risk context, in combination with past personal experiences in the organization, to choose a level of resources to allocate to testing. In many organizations, the 'risk context' is assumed to be similar from one project to the next, so there is no explicit consideration of risk context. (Risk context might include factors such as the organization's typical software quality levels, the software's intended use, the experience level of developers and testers, etc.) This is essentially an intuitive guess based on experience.
Metrics-Based Approach: A useful approach is to track past experience of an organization's various projects and the associated test effort that worked well for projects. Once there is a set of data covering characteristics for a reasonable number of projects, then this 'past experience' information can be used for future test project planning. (Determining and collecting useful project metrics over time can be an extremely difficult task.) For each particular new project, the 'expected' required test time can be adjusted based on whatever metrics or other information is available, such as function point count, number of external system interfaces, unit testing done by developers, risk levels of the project, etc. In the end, this is essentially 'judgement based on documented experience', and is not easy to do successfully.
Test Work Breakdown Approach: Another common approach is to decompose the expected testing tasks into a collection of small tasks for which estimates can, at least in theory, be made with reasonable accuracy. This of course assumes that an accurate and predictable breakdown of testing tasks and their estimated effort is feasible. In many large projects, this is not the case. For example, if a large number of bugs are being found in a project, this will add to the time required for testing, retesting, bug analysis and reporting. It will also add to the time required for development, and if development schedules and efforts do not go as planned, this will further impact testing.
Iterative Approach:In this approach for large test efforts, an initial rough testing estimate is made. Once testing begins, a more refined estimate is made after a small percentage (eg, 1%) of the first estimate's work is done. At this point testers have obtained additional test project knowledge and a better understanding of issues, general software quality, and risk. Test plans and schedules can be refactored if necessary and a new estimate provided. Then a yet-more-refined estimate is made after a somewhat larger percentage (eg, 2%) of the new work estimate is done. Repeat the cycle as necessary/appropriate.
Percentage-of-Development Approach: Some organizations utilize a quick estimation method for testing based on the estimated programming effort. For example, if a project is estimated to require 1000 hours of programming effort, and the organization normally finds that a 40% ratio for testing is appropriate, then an estimate of 400 hours for testing would be used. This approach may or may not be useful depending on the project-to-project variations in risk, personnel, types of applications, levels of complexity, etc.
Successful test estimation is a challenge for most organizations, since few can accurately estimate software project development efforts, much less the testing effort of a project. It is also difficult to attempt testing estimates without first having detailed information about a project, including detailed requirements, the organization's experience with similar projects in the past, and an understanding of what should be included in a 'testing' estimation for a project (functional testing? unit testing? reviews? inspections? load testing? security testing?)
With agile software development approaches, test effort estimations may be unnecessary if pure test-driven development is utilized. In general, agile-based projects by their nature will not be heavily dependent on large testing efforts, since they emphasize the construction of releasable software in very short iteration cycles. Therefore test effort estimates may not be as difficult and the impact of inaccurate estimates will be minimized.
For an interesting view of the problem of test estimation, see the comments on Martin Fowler's web site indicating that, for many large systems, "testing and debugging is impossible to schedule".

Comments:
Recently, I finally took the course with my wife and my 12-year-old son. I�ve been amazed at the simplicity of the Method and the powerful impact it has had on my life. Through my work with Chicken Soup for the Soul and through Self-Esteem Seminars, I have been exposed to many zen meditation books and processes. This one stands head and shoulders above the rest for the ease of its use, its profound impact and the speed it produces results. The Sedona Method is a vastly accelerated way of letting go of feelings like anger, frustration, jealousy, anxiety, stress and fear as well as many other problems�even physical pain�with which almost everybody struggles at one time or another.
 
Post a Comment



<< Home

This page is powered by Blogger. Isn't yours?